The introduction of thousands of refugees is something the station simply cannot sustain in its current operating state, so people are scared. But the hodgepodge of people that make it home fight to keep the station turning. The Eye has a lot in common with the Sleeper, it wasn’t made to operate this long without its corporate creators. But now, a flotilla of refugees has found their way to the Eye and is being cordoned off outside the station by the governing body.įlux introduces new characters who have their own problems that need solving. For those returning after having completed the base game, the Sleeper is a local at this point. This is your home.įlux begins in the Greenway, a mid- to late-game area most players unlock once they already have the hang of the balancing act it takes to survive each day. But despite the odds, you are living a life, having carved out a space for yourself on the Eye. This happens through the kindness of strangers, demanding work, and a lot of luck. But despite your body’s planned obsolescence trying to kill you, on top of the corporation sending people to do the same task quicker, you manage to survive. You were the tool of a corporation, not human enough to qualify for anything as inconvenient to your owners as rights. You are a Sleeper, a digitized consciousness transferred into a robot body that your mind is constantly rejecting. In the base game, you wake up on a space station struggling to keep itself together.
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